Sherbert Interactive Labs

Welcome to Sherbert Interactive Labs. In 2003, I set out to create an interactive company focused on games, fun, web design: stuff like that. While the "company" part of Sherbert Interactive is now gone by the wayside, the fun and experimental stuff is still very much a part of who I am. Here you'll find a number of experiments with games, server ideas, video, HTML5/CSS3, etc. Browse and have fun.

Diaspora

Filed under: Uncategorized — Sabin @ 09:09 on October 25, 2010

After spending most of the weekend snaking around the bowels of Centos5, I have diaspora development code running on the server. I’m not going to make it publicly available yet, because there are still a lot of bugs in the source code — it being a pre-alpha release — as well as it not being as bullet proof on the server as I would like to have made it.

In the next few days, though, I hope to have a pod available for folks to play with.

The project is written using Ruby for the middle layer, some Rails components, and a NoSQL database in the back called Mongo. It runs on an http server called Thin, but there are some Apache ports out there.

At any rate, that’s what I’ve been up to in the labs for the past few days. I’ve also been checking out quite a bit of the functionality available through Jolicloud 1.0 — upon which I am typing this entry — and have been inspired by some of the web-based apps that are being made available through the little OS. I’ll have more to report on that in the next week or so.

In closing, I’m looking to connect with like-minded folks here in VT. If you’re a developer, UX designer, IA, or some other alphabet person in the web-based world, give me a ping. I’d like to start a VT-based group for discussion and promotion of the work we all do in our fields.

What’s Cooking in the Labs

Filed under: Uncategorized — Sabin @ 08:58 on October 4, 2010

When I started coding, it was 1996 and I was sitting in front of a Compaq white-cased behemoth in the JSC computer lab. Netscape 3 was still the standard browser, but I was more familiar with Lynx that was running on our library’s VAX system. HTML represented freedom for me. A way to publish and write — my two great joys — at the same time. In other words, I’ve been coding for a long time.

During that time, I picked up some bad habits. We all did. It was enough to get the layout working. I satisfied myself with using only lowercase tags and being as clean as I could with my use of the ubiquitous “spacer.gif”. Over the years, I’ve dropped some of those habits in favor of new, XHTML/CSS2 ones. I want to drop them. I love HTML5 and CSS3. They just make me happy.

So, for what it’s worth this site validates to the HTML5 standard, and I’m working ont he CSS aspects of it. There are some habits that are harder to break than others. For me, at least.

This site represents my own personal journey back into the world of interactive publishing/writing, and the “labs” represents my own experimentation with those bits that help that journey. This week: Dojo, PHP 5, Non-relational DBs. Fun!

UPDATE: I ran my CSS through the W3C validation service, and the only elements within it that are not valid or those required to implement some of the CSS3 design elements (as few as there are) of this site. Namely, the -moz and -webkit prefixed items.

Here in Vermont

Filed under: Uncategorized — Sabin @ 06:35 on October 1, 2010

Sherbert Labs is now in our new location: alongside my actual personal location, to be honest. We moved up to Vermont about a month ago and are still just settling in.

I’ve been thinking a lot about the direction I would like Labs to take, and I have a vision of a few different things. I think custom, “macro-biotic” hosting would be cool. I.e., hosting services customized for specific locations. We would first start in Vermont, of course. Secondly, I want to begin in earnest with our gaming ideas (more on those later).

The whole point of this venture is to provide a base of experimentation for my wife and I to try out the various online ideas we’ve been batting around for years. I’ll continue to post here as progress is made or directions are changed.